Around 40-50 million people play games on their smartphones and feature phones, with an annual growth rate of 40-50 per cent. Mobile gaming revenues are currently estimated at $150 million across all revenue models.

Further, gamers lead the market in India with a smartphone install base estimated at 200 million by the end of 2015 that is estimated to grow by 100 million each year thereafter.

These are the findings of a report titled the ‘Indian Games Market Review’ released by National Association of Software and Services Companies (Nasscom) today at the Nasscom Gaming Developer Conference 2015 here.

The report aims to provide an overview of the Indian media & entertainment industry and digital landscape, showcasing the history and evolution of the Indian games industry, an assessment of the Indian games market from consumer spending and demographic insights into the Indian gamer.

Elaborating on the findings of the report, Nasscom President R Chandrashekhar said, “To provide a holistic picture of the growing gaming landscape in India, Nasscom interviewed the key players to conducted an extensive survey of the Indian developer and service provider ecosystem. The report provides a roadmap to start-ups, Indies and investors based on internet usage patterns, mobile smartphones and tablets, to digital media and mobile advertising.”

According to the report, in addition to mobile gaming, the console market size, is estimated to be around 3-4 million gamers, with 3-3.5 million of lifetime sales for all consoles including PlayStation 2 (2 million) and 100,000 units for PlayStation 4 and XBox One combined.

The cyber cafe market is currently estimated at 3,000 cafes in India with games, of which 1,500 have five or more machines dedicated to games. It is estimated that there are 2.5 lakh active PC/MMO players, with popular games including Counterstrike, DOTA, League of Legends and World of Tanks .

Content creation On the content creation front, the report outlines that the industry has changed dramatically in the last five years and now includes over 200 games development studios and service providers. More than half of Indian game developers and service providers were established from 2012 onwards and 57 per cent of companies have less than 10 employees. In 2014, 27 per cent of all Indian game developers and service providers had revenues of above $1.6 million.

The report further states that 75 per cent of developers are focused on building games for the global gaming market. About 96 per cent of developers work on mobile games, with 61 per cent of those building free-to-play games.

To recognise achievements in game development and encourage the creation of IP, Nasscom also announced the winners of the NGF AWARDS 2015. ‘The Student Game of the Year’ award went to Triangle Trouble by Kunal Sonar, while the ‘Indie Game of the Year’ winner was Avion Flight Simulator 2015 by Teapot Games, Seven Summits Studio.

‘The Game of the Year’ was Dead Among Us by Rolocule Games Pvt Ltd, while the ‘Upcoming Game of the Year’ was The Light Inside Us by Dastan Games.

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