Tech Mahindra, which has set a $5-billion revenue target, has decided to tap the lucrative gaming opportunity. It has set up a small team in its newly-created Growth Factories that seeks to dig into the emerging opportunities in the technology space.

The firm sees the possibility of a disruption in gaming technologies as Big Data analytics and virtual reality change the way the games are built, played and analysed.

The firm is on the verge of developing a prototype of a platform in three months.

The firm would work on building gaming technologies and platforms with a focus on PC and mobile games.

Currently a five-member team, the gaming entity would create platforms that can be used by game builders. It, however, is not going to build games on its own. Rahul Bhuman, anointed as one of the 10 young CEOs by the Tech Mahindra management, is heading the gaming initiative.

Quoting surveys, he put the size of the global gaming business at $100 billion.

Won’t it be a tough task for the company as a late entrant into this niche business? “No. The opportunity in the technology space has not been tapped. You have Big Data analytics, Internet of Things, gathering and process of huge data generated as people play games,” Bhuman said.

“It is going to be a big technology space in the next five years. It is still a brown field area,” he said.

Focus on emerging tech

The firm is planning to focus on Big Data, infrastructure and management services, virtual reality and Internet of Things. It also sees takeaways for the parent firm Tech Mahindra, particularly in areas like machine learning.

All new growth businesses at Tech Mahindra are led by Jagdish Mitra, who is the Head of Strategy and Growth Factories. A brainchild of Tech Mahindra Chief Executive Officer C P Gurnani, this growth engine pegged investments to the tune of $150 million to drive innovation.

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